Spell Lists: Difference between revisions
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===First Circle=== | ===First Circle=== | ||
: '''[[Cure Light Wounds]]''' – Restore 2d4 [[HP]], +2 per [[level]], and remove one condition from an ally. | |||
:: '''Reversal: Inflict Light Wounds''' – Deal 2d6 damage,+2 per [[level]] to an opponent. | |||
: '''[[Sanctuary]]''' – Opponents must make a [[Will]] save to make offensive actions against touched creature until it takes an offensive action. | |||
: '''[[Bless]]''' – Allies gain +1 to [[attack roll]]s and [[Will]] saves. | |||
:: '''Reversal: Bane''' – Opponents suffer a -1 penalty to [[attack roll]]s and [[Will]] saves. | |||
:: '''Incantation''' – Single creature gains +1 bonus to [[attack roll]]s, +1 more per 3 [[level]]s. | |||
: '''[[Endure Elements]]''' – Creature gains tremendous resilience against [[environmental hazards]]. | |||
: '''[[Obscuring Mist]]''' – Fog forms around you, rendering creatures within {{Bracket|Concealed}}. | |||
: '''[[World Mind]]''' – Communicate telepathically with your allies. | |||
===Second Circle=== | ===Second Circle=== | ||
: '''[[Cure Moderate Wounds]]''' – Restore 2d4 [[HP]], +3 per [[level]] and remove one condition from an ally. | |||
:: '''Reversal: Inflict Moderate Wounds''' – Deal 2d6 damage, +3 per [[level]] to an opponent. | |||
: '''[[Restoration, Lesser|Lesser Restoration]]''' – Remove 2 conditions from acreature, from an extensive list. | |||
: '''[[Status]]''' – Monitor the location and condition of allies. | |||
: '''[[Resist Elements]]''' – Creature gains {{Bracket|Lesser resistance}} to a specified energy type. | |||
:: '''Reversal: Elemental Vulnerability''' – Creature gains {{Bracket|Vulnerability}} to a specified energy type. | |||
: '''[[Nature's Power]]''' – Creature gains +2 to [[attack roll]]s, damage, and [[DC]]s. | |||
: '''[[Flame Blade]]''' – Ally's weapon deals an additional 1 energy damage per 2 [[level]]s. | |||
===Third Circle=== | ===Third Circle=== | ||
: '''[[Call Lightning]]''' – Call down bolts of lightning that deal 2d4+1 damage per [[level]] to a single opponent each {{Bracket|Round}}. | |||
:: '''Incantation:''' Ally's weapon deals an additional 1d6 energy damage with the {{Bracket|Electricity}} descriptor per circle you possess in the spellcasting track that grants this spell. | |||
: '''[[Cure Serious Wounds]]''' – Restore 3d4 [[HP]], +4 per [[level]], and remove two conditions from an ally. | |||
:: '''Reversal: Inflict Serious Wounds''' – Deal 3d6 damage, +4 per [[level]] to an opponent. | |||
: '''[[Dispel Magic]]''' – End one or two magical effects, dependent on circle. | |||
: '''[[Holy Smite]]''' – Creatures in a radius are struck for 1d10 damage per [[level]]. | |||
:: '''Incantation:''' Creature is struck for 1d6 damage per [[level]]. | |||
: '''[[Searing Light]]''' – Ray of energy deals increased damage to {{Bracket|Undead}} creatures. | |||
: '''[[Death Ward]]''' – Creature gains {{Bracket|Immunity}} to {{Bracket|Death}} effects and {{Bracket|Energy drained}}. | |||
: '''[[Repelling Ward]]''' – Opponents must make a [[Will]] save to approach within range. | |||
===Fourth Circle=== | ===Fourth Circle=== | ||
: '''[[Cure Critical Wounds]]''' – Restore 4d4 [[HP]], +5 per [[level]], and remove 2 conditions from an ally. | |||
:: '''Reversal: Inflict Critical Wounds''' – Deal 4d6 damage, +5 per [[level]] to an opponent. | |||
: '''[[Flame Strike]]''' – Create a column of flame that deals 2d6 damage per [[level]] to those within. | |||
: '''[[Stoneskin]]''' – Creature gains limited {{Bracket|Lesser resistance}} to damage. | |||
: '''[[Restoration]]''' – Remove 4 conditions from an creature from an extensive list. | |||
: '''[[Wind Walk]]''' – Turn yourself and allies into mist and ride with the wind. | |||
: '''[[Hold Monster]]''' – Creature is rendered {{Bracket|Paralyzed}}. | |||
:: '''Incantation:''' Creature is rendered briefly {{Bracket|Paralyzed}}, then {{Bracket|Slowed}}. | |||
: '''[[Dimensional Anchor]]''' – Creature is rendered unable to use or benefit from {{Bracket|Teleport}} effects. | |||
: '''[[Regenerative Aura]]''' – Allies gain {{Bracket|Fast healing}} while within range. | |||
===Fifth Circle=== | ===Fifth Circle=== | ||
: '''[[Crush of Earth]]''' – Creatures in area are rendered {{Bracket|Prone}} and lose the ability to [[fly]]. | |||
:: '''Reversal: Reverse Gravity''' – Creatures and objects in area fall upward. | |||
: '''[[Heal]]''' – Restore 5d4 [[HP]], +6 per [[level]], and remove 3 conditions from an ally. | |||
:: '''Reversal: Harm''' – Deal 7 damage per [[level]] to an opponent. | |||
: '''[[Fist of the Earth]]''' – Allies within range gain a bonus to damage and inflict {{Bracket|Slowed}} with attacks. | |||
: '''[[Ring of Blades]]''' – Create a wall of blades that deals 1d8 damage per [[level]] to creatures within. | |||
: '''[[Sunburst]]''' – Burst of light deals 2d6 damage per [[level]] and leaves creatures {{Bracket|Blinded}}. | |||
===Sixth Circle=== | ===Sixth Circle=== | ||
: '''[[Adamant Skin]]''' – Creature gains limited {{Bracket|Resistance}} to damage. | |||
: '''[[Dispel Magic, Greater|Greater Dispel Magic]]''' – As ''[[dispel magic]]'', but ends higher circle effects. | |||
: '''[[Lightning Storm]]''' – Call down bolts of lightning that deal 2d4+1 damage per [[level]] to opponents in range each {{Bracket|Round}}. | |||
: '''[[Heart of Oak]]''' – Allies within range gain {{Bracket|Lesser resistance}} to damage and {{Bracket|Immunity}} to {{Bracket|Dazed}} and {{Bracket|Stunned}}. | |||
: '''[[Hallow]]''' – Create a magical field over an area that boosts allies' spells and hinders opponents' spells. | |||
: '''[[Bloodwind]]''' – Howling wind inflicts {{Bracket|HP reduction}} that can also deal damage and inflict {{Bracket|Energy drained}}. | |||
: '''[[Restoration, Greater|Greater Restoration]]''' – Remove 6 conditions from a creature from an extensive list. | |||
===Seventh Circle=== | ===Seventh Circle=== | ||
: '''[[Control Winds]]''' – Create extremely powerful weather conditions. | |||
: '''[[Firestorm]]''' – Create numerous columns of fire that deal 2d6 damage per [[level]] to those within. | |||
: '''[[Heal, Mass|Mass Heal]]''' – Restore 5d4 [[HP]], +6 per [[level]], and remove 3 conditions from allies in range. | |||
:: '''Reversal: Mass Harm''' – Deal 7 damage per [[level]] to opponents in range. | |||
:: '''Incantation:''' Ally is restored to its maximum [[HP]] and has 5 conditions removed. | |||
: '''[[Miracle]]''' – Perform a miracle. | |||
==Tactician Spell List== | ==Tactician Spell List== | ||
Line 77: | Line 77: | ||
===First Circle=== | ===First Circle=== | ||
: '''[[Comprehend Languages]]''' – Creature understands all speech and most writing. | |||
: '''[[Dimensional Swap]]''' – Exchange the positions of two allies. | |||
: '''[[Ensnare]]''' – Cause area to become difficult terrain. | |||
: '''[[Grease]]''' – Create an area of slippery terrain. | |||
: '''[[Magic Missile]]''' – Fire one damaging bolt of force per spell circle. | |||
: '''[[Obscuring Mist]]''' – A fog forms around you, rendering creatures {{Bracket|Concealed}} within. | |||
: '''[[Silent Image]]''' – Create a detailed visual illusion. | |||
===Second Circle=== | ===Second Circle=== | ||
: '''[[Glitterdust]]''' – Create a burst that leaves creatures within {{Bracket|Blinded}}. | |||
: '''[[Invisibility]]''' – Creature is rendered {{Bracket|Invisible}} until it takes an offensive action. | |||
: '''[[Fog Cloud]]''' – Create an area of fog that renders creatures within {{Bracket|Concealed}}. | |||
: '''[[See Invisibility]]''' – Creature gains the ability to see {{Bracket|Invisible}} creatures. | |||
: '''[[Status]]''' – Monitor the location and condition of allies. | |||
: '''[[Resist Elements]]''' – Creature gains {{Bracket|Lesser resistance}} to a specified energy type. | |||
:: '''Reversal: Elemental Vulnerability''' – Creature gains {{Bracket|Vulnerability}} to a specified energy type. | |||
: '''[[Darkvision (spell)|Darkvision]]''' – Creature gains {{Bracket|Darkvision}}. | |||
: '''[[Darkness]]''' – Create a globe of magical darkness. | |||
===Third Circle=== | ===Third Circle=== | ||
: '''[[Arcane Blade]]''' – Conjure a powerful, ethereal sword into your hand. | |||
: '''[[Clairaudience_Clairvoyance|Clairaudience/Clairvoyance]]''' – See or hear a distant location. | |||
: '''[[Arcane Sight]]''' – Magical auras become visible. | |||
: '''[[Dispel Magic]]''' – End one or two magical effects, dependant on circle. | |||
: '''[[Prying Eyes]]''' – Create magical eyes to scout for you. | |||
: '''[[Haste]]''' – Allies in an area gain a {{Bracket|Bonus attack}} and have their movement speed increased. | |||
: '''[[Slow]]''' – Opponents in an area are {{Bracket|Slowed}}. | |||
: '''[[Fly (spell)|Fly]]''' – Creature gains the ability to [[fly]]. | |||
: '''[[Dimensional Anchor]]''' – Creature is rendered unable to use or benefit from {{Bracket|Teleport}} effects. | |||
===Fourth Circle=== | ===Fourth Circle=== | ||
: '''[[Solid Fog]]''' – A cloud of fog that renders creatures within {{Bracket|Concealed}} and hinders their movement. | |||
: '''[[Freedom of Movement]]''' – Creature gains {{Bracket|Immunity}} to {{Bracket|Binding}} effects. | |||
: '''[[Wall of Thorns]]''' – Create a wall of nearly impassable, deadly thorns. | |||
: '''[[Scrying]]''' – Spy on a creature or area from a great distance. | |||
: '''[[Detect Scrying]]''' – Detect scrying sensors. | |||
: '''[[Hold Monster]]''' – Creature is rendered {{Bracket|Paralyzed}}. | |||
:: '''Incantation:''' Creature is rendered briefly {{Bracket|Paralyzed}}, then {{Bracket|Slowed}}. | |||
: '''[[Invisibility, Greater|Greater Invisibility]]''' – Creature is rendered {{Bracket|Invisible}} even it takes offensive actions. | |||
: '''[[Dimension Door]]''' – {{Bracket|Teleport}} yourself and several allies a short distance. | |||
: '''[[Blindsight (spell)|Blindsight]]''' – Creature gains {{Bracket|Blindsight}}. | |||
: '''[[Major Image]]''' – As ''[[silent image]]'', but can create non-visual illusions as well. | |||
===Fifth Circle=== | ===Fifth Circle=== | ||
: '''[[Crush of Earth]]''' – Creatures in area are rendered {{Bracket|Prone}} and lose the ability to [[fly]]. | |||
:: '''Reversal: Reverse Gravity''' – Creatures and objects in area fall upward. | |||
: '''[[Wall of Force]]''' – Create a wall of invisible, impassible force. | |||
: '''[[Acid Fog]]''' – A cloud of fog that renders creatures within {{Bracket|Concealed}}, hinders their movement, and corrodes them. | |||
: '''[[True Seeing]]''' – See through nearly all darkness, {{Bracket|Figments}}, and {{Bracket|Glamers}}. | |||
: '''[[Legend Lore]]''' – Divine information about a person, place, or thing. | |||
: '''[[Teleport (spell)|Teleport]]''' – {{Bracket|Teleport}} yourself and several allies a great distance. | |||
===Sixth Circle=== | ===Sixth Circle=== | ||
: '''[[Dispel Magic, Greater|Greater Dispel Magic]]''' – As ''[[dispel magic]]'', but ends higher circle effects. | |||
: '''[[Find the Path]]''' – Divine the best path to a given objective. | |||
: '''[[Scrying, Greater|Greater Scrying]]''' – As ''[[scrying]]'', but the creature is not allowed a save if you have their possessions or body parts. | |||
: '''[[Prying Eyes, Greater|Greater Prying Eyes]]''' – Like ''[[prying eyes]]'', but your scouts see through {{Bracket|Figments}} and {{Bracket|Glamers}}. | |||
: '''[[Project Image]]''' – Create an illusion of yourself that mimics your actions. | |||
: '''[[Vortex]]''' – Create whirlwind that damages and draws creatures within. | |||
: '''[[Tactical Deployment]]''' – {{Bracket|Teleport}} one or more allies a short distance each {{Bracket|Round}} for an {{Bracket|Encounter}}. | |||
===Seventh Circle=== | ===Seventh Circle=== | ||
: '''[[Foresight]]''' – Creature gains increased defenses, which can be discharged to automatically roll a natural 20. | |||
: '''[[Discern Location]]''' – Divine the exact location of a single creature or object. | |||
: '''[[Prismatic Spray]]''' – Rays of energy harm opponents in various ways. | |||
: '''[[Dimensional Lock]]''' – Create ward that blocks all teleportation and dimensional travel in an area. | |||
: '''[[Spell Turning]]''' – Creature is warded to reflect several spells back at their caster. | |||
[[Category:Shaman]] | [[Category:Shaman]] | ||
[[Category:Tactician]] | [[Category:Tactician]] | ||
[[Category:Magic]] | [[Category:Magic]] |
Latest revision as of 20:46, 6 December 2018
Shaman Spell List
The DC for Shaman spells is equal to 10 + 1/2 your level + your Wisdom modifier.
First Circle
- Cure Light Wounds – Restore 2d4 HP, +2 per level, and remove one condition from an ally.
- Reversal: Inflict Light Wounds – Deal 2d6 damage,+2 per level to an opponent.
- Sanctuary – Opponents must make a Will save to make offensive actions against touched creature until it takes an offensive action.
- Bless – Allies gain +1 to attack rolls and Will saves.
- Reversal: Bane – Opponents suffer a -1 penalty to attack rolls and Will saves.
- Incantation – Single creature gains +1 bonus to attack rolls, +1 more per 3 levels.
- Endure Elements – Creature gains tremendous resilience against environmental hazards.
- Obscuring Mist – Fog forms around you, rendering creatures within [Concealed].
- World Mind – Communicate telepathically with your allies.
Second Circle
- Cure Moderate Wounds – Restore 2d4 HP, +3 per level and remove one condition from an ally.
- Reversal: Inflict Moderate Wounds – Deal 2d6 damage, +3 per level to an opponent.
- Lesser Restoration – Remove 2 conditions from acreature, from an extensive list.
- Status – Monitor the location and condition of allies.
- Resist Elements – Creature gains [Lesser resistance] to a specified energy type.
- Reversal: Elemental Vulnerability – Creature gains [Vulnerability] to a specified energy type.
- Nature's Power – Creature gains +2 to attack rolls, damage, and DCs.
- Flame Blade – Ally's weapon deals an additional 1 energy damage per 2 levels.
Third Circle
- Call Lightning – Call down bolts of lightning that deal 2d4+1 damage per level to a single opponent each [Round].
- Incantation: Ally's weapon deals an additional 1d6 energy damage with the [Electricity] descriptor per circle you possess in the spellcasting track that grants this spell.
- Cure Serious Wounds – Restore 3d4 HP, +4 per level, and remove two conditions from an ally.
- Reversal: Inflict Serious Wounds – Deal 3d6 damage, +4 per level to an opponent.
- Dispel Magic – End one or two magical effects, dependent on circle.
- Holy Smite – Creatures in a radius are struck for 1d10 damage per level.
- Incantation: Creature is struck for 1d6 damage per level.
- Searing Light – Ray of energy deals increased damage to [Undead] creatures.
- Death Ward – Creature gains [Immunity] to [Death] effects and [Energy drained].
- Repelling Ward – Opponents must make a Will save to approach within range.
Fourth Circle
- Cure Critical Wounds – Restore 4d4 HP, +5 per level, and remove 2 conditions from an ally.
- Reversal: Inflict Critical Wounds – Deal 4d6 damage, +5 per level to an opponent.
- Flame Strike – Create a column of flame that deals 2d6 damage per level to those within.
- Stoneskin – Creature gains limited [Lesser resistance] to damage.
- Restoration – Remove 4 conditions from an creature from an extensive list.
- Wind Walk – Turn yourself and allies into mist and ride with the wind.
- Hold Monster – Creature is rendered [Paralyzed].
- Dimensional Anchor – Creature is rendered unable to use or benefit from [Teleport] effects.
- Regenerative Aura – Allies gain [Fast healing] while within range.
Fifth Circle
- Crush of Earth – Creatures in area are rendered [Prone] and lose the ability to fly.
- Reversal: Reverse Gravity – Creatures and objects in area fall upward.
- Heal – Restore 5d4 HP, +6 per level, and remove 3 conditions from an ally.
- Reversal: Harm – Deal 7 damage per level to an opponent.
- Fist of the Earth – Allies within range gain a bonus to damage and inflict [Slowed] with attacks.
- Ring of Blades – Create a wall of blades that deals 1d8 damage per level to creatures within.
- Sunburst – Burst of light deals 2d6 damage per level and leaves creatures [Blinded].
Sixth Circle
- Adamant Skin – Creature gains limited [Resistance] to damage.
- Greater Dispel Magic – As dispel magic, but ends higher circle effects.
- Lightning Storm – Call down bolts of lightning that deal 2d4+1 damage per level to opponents in range each [Round].
- Heart of Oak – Allies within range gain [Lesser resistance] to damage and [Immunity] to [Dazed] and [Stunned].
- Hallow – Create a magical field over an area that boosts allies' spells and hinders opponents' spells.
- Bloodwind – Howling wind inflicts [HP reduction] that can also deal damage and inflict [Energy drained].
- Greater Restoration – Remove 6 conditions from a creature from an extensive list.
Seventh Circle
- Control Winds – Create extremely powerful weather conditions.
- Firestorm – Create numerous columns of fire that deal 2d6 damage per level to those within.
- Mass Heal – Restore 5d4 HP, +6 per level, and remove 3 conditions from allies in range.
- Miracle – Perform a miracle.
Tactician Spell List
The DC for Tactician spells is equal to 10 + 1/2 your level + your Intelligence modifier.
First Circle
- Comprehend Languages – Creature understands all speech and most writing.
- Dimensional Swap – Exchange the positions of two allies.
- Ensnare – Cause area to become difficult terrain.
- Grease – Create an area of slippery terrain.
- Magic Missile – Fire one damaging bolt of force per spell circle.
- Obscuring Mist – A fog forms around you, rendering creatures [Concealed] within.
- Silent Image – Create a detailed visual illusion.
Second Circle
- Glitterdust – Create a burst that leaves creatures within [Blinded].
- Invisibility – Creature is rendered [Invisible] until it takes an offensive action.
- Fog Cloud – Create an area of fog that renders creatures within [Concealed].
- See Invisibility – Creature gains the ability to see [Invisible] creatures.
- Status – Monitor the location and condition of allies.
- Resist Elements – Creature gains [Lesser resistance] to a specified energy type.
- Reversal: Elemental Vulnerability – Creature gains [Vulnerability] to a specified energy type.
- Darkvision – Creature gains [Darkvision].
- Darkness – Create a globe of magical darkness.
Third Circle
- Arcane Blade – Conjure a powerful, ethereal sword into your hand.
- Clairaudience/Clairvoyance – See or hear a distant location.
- Arcane Sight – Magical auras become visible.
- Dispel Magic – End one or two magical effects, dependant on circle.
- Prying Eyes – Create magical eyes to scout for you.
- Haste – Allies in an area gain a [Bonus attack] and have their movement speed increased.
- Slow – Opponents in an area are [Slowed].
- Fly – Creature gains the ability to fly.
- Dimensional Anchor – Creature is rendered unable to use or benefit from [Teleport] effects.
Fourth Circle
- Solid Fog – A cloud of fog that renders creatures within [Concealed] and hinders their movement.
- Freedom of Movement – Creature gains [Immunity] to [Binding] effects.
- Wall of Thorns – Create a wall of nearly impassable, deadly thorns.
- Scrying – Spy on a creature or area from a great distance.
- Detect Scrying – Detect scrying sensors.
- Hold Monster – Creature is rendered [Paralyzed].
- Greater Invisibility – Creature is rendered [Invisible] even it takes offensive actions.
- Dimension Door – [Teleport] yourself and several allies a short distance.
- Blindsight – Creature gains [Blindsight].
- Major Image – As silent image, but can create non-visual illusions as well.
Fifth Circle
- Crush of Earth – Creatures in area are rendered [Prone] and lose the ability to fly.
- Reversal: Reverse Gravity – Creatures and objects in area fall upward.
- Wall of Force – Create a wall of invisible, impassible force.
- Acid Fog – A cloud of fog that renders creatures within [Concealed], hinders their movement, and corrodes them.
- True Seeing – See through nearly all darkness, [Figments], and [Glamers].
- Legend Lore – Divine information about a person, place, or thing.
- Teleport – [Teleport] yourself and several allies a great distance.
Sixth Circle
- Greater Dispel Magic – As dispel magic, but ends higher circle effects.
- Find the Path – Divine the best path to a given objective.
- Greater Scrying – As scrying, but the creature is not allowed a save if you have their possessions or body parts.
- Greater Prying Eyes – Like prying eyes, but your scouts see through [Figments] and [Glamers].
- Project Image – Create an illusion of yourself that mimics your actions.
- Vortex – Create whirlwind that damages and draws creatures within.
- Tactical Deployment – [Teleport] one or more allies a short distance each [Round] for an [Encounter].
Seventh Circle
- Foresight – Creature gains increased defenses, which can be discharged to automatically roll a natural 20.
- Discern Location – Divine the exact location of a single creature or object.
- Prismatic Spray – Rays of energy harm opponents in various ways.
- Dimensional Lock – Create ward that blocks all teleportation and dimensional travel in an area.
- Spell Turning – Creature is warded to reflect several spells back at their caster.