Spell Lists: Difference between revisions

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===Sixth Circle===
===Sixth Circle===
* '''[[Dispel Magic, Greater|Greater Dispel Magic]]''' – As ''[[dispel magic]]'', but ends higher circle effects.
* '''[[Find  the  Path]]'''  – Divine the best path to a given objective.
* '''[[Scrying, Greater|Greater Scrying]]''' – As ''[[scrying]]'', but the creature is not allowed a save if you have their possessions or body parts.
* '''[[Prying Eyes, Greater|Greater  Prying  Eyes]]''' – Like ''[[prying eyes]]'', but your scouts see through {{Bracket|Figments}} and {{Bracket|Glamers}}.
* '''[[Project Image]]''' – Create an illusion of yourself that mimics your actions.
* '''[[Vortex]]''' – Create whirlwind that damages and draws creatures within.
* '''[[Tactical Deployment]]''' – {{Bracket|Teleport}} one or more allies a short distance each {{Bracket|Round}} for an {{Bracket|Encounter}}.


===Seventh Circle===
===Seventh Circle===

Revision as of 23:06, 10 August 2017

Shaman Spell List

The DC for Shaman spells is equal to 10 + 1/2 your level + your Wisdom modifier.

First Circle

Second Circle

Third Circle

  • Call Lightning – Call down bolts of lightning that deal 2d4+1 damage per level to a single opponent each [Round].
    • Incantation: Ally's weapon deals an additional 1d6 energy damage with the [Electricity] descriptor per circle you possess in the spellcasting track that grants this spell.
  • Cure Serious Wounds – Restore 3d4 HP, +4 per level, and remove two conditions from an ally.
    • Reversal: Inflict Serious Wounds – Deal 3d6 damage, +4 per level to an opponent.
  • Dispel Magic – End one or two magical effects, dependent on circle.
  • Holy Smite – Creatures in a radius are struck for 1d10 damage per level.
    • Incantation: Creature is struck for 1d6 damage per level.
  • Searing Light – Ray of energy deals increased damage to [Undead] creatures.
  • Death Ward – Creature gains [Immunity] to [Death] effects and [Energy drained].
  • Repelling Ward – Opponents must make a Will save to approach within range.

Fourth Circle

Fifth Circle

  • Crush of Earth – Creatures in area are rendered [Prone] and lose the ability to fly.
    • Reversal: Reverse Gravity – Creatures and objects in area fall upward.
  • Heal – Restore 5d4 HP, +6 per level, and remove 3 conditions from an ally.
    • Reversal: Harm – Deal 7 damage per level to an opponent.
  • Fist of the Earth – Allies within range gain a bonus to damage and inflict [Slowed] with attacks.
  • Ring of Blades – Create a wall of blades that deals 1d8 damage per level to creatures within.
  • Sunburst – Burst of light deals 2d6 damage per level and leaves creatures [Blinded].

Sixth Circle

Seventh Circle

  • Control Winds – Create extremely powerful weather conditions.
  • Firestorm – Create numerous columns of fire that deal 2d6 damage per level to those within.
  • Mass Heal – Restore 5d4 HP, +6 per level, and remove 3 conditions from allies in range.
    • Reversal: Mass Harm – Deal 7 damage per level to opponents in range.
    • Incantation: Ally is restored to its maximum HP and has 5 conditions removed.
  • Miracle – Perform a miracle.

Tactician Spell List

The DC for Tactician spells is equal to 10 + 1/2 your level + your Intelligence modifier.

First Circle

Second Circle

Third Circle

Fourth Circle

Fifth Circle

  • Crush of Earth – Creatures in area are rendered [Prone] and lose the ability to fly.
    • Reversal: Reverse Gravity – Creatures and objects in area fall upward.
  • Wall of Force – Create a wall of invisible, impassible force.
  • Acid Fog – A cloud of fog that renders creatures within [Concealed], hinders their movement, and corrodes them.
  • True Seeing – See through nearly all darkness, [Figments], and [Glamers].
  • Legend Lore – Divine information about a person, place, or thing.
  • Teleport – [Teleport] yourself and several allies a great distance.

Sixth Circle

Seventh Circle