Spell Lists: Difference between revisions

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===Fourth Circle===
===Fourth Circle===
* '''[[Solid Fog]]''' – A cloud of fog that renders creatures within {{Bracket|Concealed}} and hinders their movement.
* '''[[Solid Fog]]''' – A cloud of fog that renders creatures within {{Bracket|Concealed}} and hinders their movement.
* '''[[Freedom of Movement]]''' – Creature gains {{Bracket|Immunity}} to {{Bracket|Binding}} effects.
* '''[[Freedom of Movement]]''' – Creature gains {{Bracket|Immunity}} to {{Bracket|Binding}} effects.
* '''[[Wall of Thorns]]''' – Create a wall of nearly impassable, deadly thorns.
* '''[[Wall of Thorns]]''' – Create a wall of nearly impassable, deadly thorns.
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* '''[[Detect Scrying]]''' – Detect scrying sensors.
* '''[[Detect Scrying]]''' – Detect scrying sensors.
* '''[[Hold Monster]]''' – Creature is rendered {{Bracket|Paralyzed}}.
* '''[[Hold Monster]]''' – Creature is rendered {{Bracket|Paralyzed}}.
** '''Incantation:''' Creature is rendered briefly {{Bracket|Paralyzed}}, then {{Bracket|Slowed}}.
** '''Incantation:''' Creature is rendered briefly {{Bracket|Paralyzed}}, then {{Bracket|Slowed}}.
* '''[[Greater Invisibility]]''' – Creature is rendered {{Bracket|Invisible}} even it takes offensive actions.
* '''[[Greater Invisibility]]''' – Creature is rendered {{Bracket|Invisible}} even it takes offensive actions.
* '''[[Dimension Door]]''' – {{Bracket|Teleport}} yourself and several allies a short distance.
* '''[[Dimension Door]]''' – {{Bracket|Teleport}} yourself and several allies a short distance.
* '''[[Blindsight (spell)|Blindsight]]''' – Creature gains {{Bracket|Blindsight}}.
* '''[[Blindsight (spell)|Blindsight]]''' – Creature gains {{Bracket|Blindsight}}.
* '''[[Major Image]]''' As ''[[silent image]]'', but can create non-visual illusions as well.
* '''[[Major Image]]''' – As ''[[silent image]]'', but can create non-visual illusions as well.


===Fifth Circle===
===Fifth Circle===
* '''[[Crush of Earth]]''' – Creatures in area are rendered {{Bracket|Prone}} and lose the ability to [[fly]].
* '''[[Crush of Earth]]''' – Creatures in area are rendered {{Bracket|Prone}} and lose the ability to [[fly]].
** '''Reversal: Reverse Gravity''' – Creatures and objects in area fall upward.
** '''Reversal: Reverse Gravity''' – Creatures and objects in area fall upward.
* '''[[Wall of Force]]''' – Create a wall of invisible, impassible force.
* '''[[Wall of Force]]''' – Create a wall of invisible, impassible force.
* '''[[Acid Fog]]''' – A cloud of fog that renders creatures within {{Bracket|Concealed}}, hinders their movement, and corrodes them.
* '''[[Acid Fog]]''' – A cloud of fog that renders creatures within {{Bracket|Concealed}}, hinders their movement, and corrodes them.
* '''[[True Seeing]]''' See through nearly all darkness, {{Bracket|Figments}}, and {{Bracket|Glamers}}.
* '''[[True Seeing]]''' – See through nearly all darkness, {{Bracket|Figments}}, and {{Bracket|Glamers}}.
* '''[[Legend Lore]]''' – Divine information about a person, place, or thing.
* '''[[Legend Lore]]''' – Divine information about a person, place, or thing.
* '''[[Teleport (spell)|Teleport]]''' – {{Bracket|Teleport}} yourself and several allies a great distance.
* '''[[Teleport (spell)|Teleport]]''' – {{Bracket|Teleport}} yourself and several allies a great distance.
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===Sixth Circle===
===Sixth Circle===
* '''[[Dispel Magic, Greater|Greater Dispel Magic]]''' – As ''[[dispel magic]]'', but ends higher circle effects.
* '''[[Dispel Magic, Greater|Greater Dispel Magic]]''' – As ''[[dispel magic]]'', but ends higher circle effects.
* '''[[Find the Path]]''' – Divine the best path to a given objective.
* '''[[Find the Path]]''' – Divine the best path to a given objective.
* '''[[Scrying, Greater|Greater Scrying]]''' – As ''[[scrying]]'', but the creature is not allowed a save if you have their possessions or body parts.
* '''[[Scrying, Greater|Greater Scrying]]''' – As ''[[scrying]]'', but the creature is not allowed a save if you have their possessions or body parts.
* '''[[Prying Eyes, Greater|Greater Prying Eyes]]''' – Like ''[[prying eyes]]'', but your scouts see through {{Bracket|Figments}} and {{Bracket|Glamers}}.
* '''[[Prying Eyes, Greater|Greater Prying Eyes]]''' – Like ''[[prying eyes]]'', but your scouts see through {{Bracket|Figments}} and {{Bracket|Glamers}}.
* '''[[Project Image]]''' – Create an illusion of yourself that mimics your actions.
* '''[[Project Image]]''' – Create an illusion of yourself that mimics your actions.
* '''[[Vortex]]''' – Create whirlwind that damages and draws creatures within.
* '''[[Vortex]]''' – Create whirlwind that damages and draws creatures within.
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===Seventh Circle===
===Seventh Circle===
* '''[[Foresight]]''' Creature gains increased defenses, which can be discharged to automatically roll a natural 20.
* '''[[Foresight]]''' – Creature gains increased defenses, which can be discharged to automatically roll a natural 20.
* '''[[Discern Location]]''' – Divine the exact location of a single creature or object.
* '''[[Discern Location]]''' – Divine the exact location of a single creature or object.
* '''[[Prismatic Spray]]''' – Rays of energy harm opponents in various ways.
* '''[[Prismatic Spray]]''' – Rays of energy harm opponents in various ways.

Revision as of 23:07, 10 August 2017

Shaman Spell List

The DC for Shaman spells is equal to 10 + 1/2 your level + your Wisdom modifier.

First Circle

Second Circle

Third Circle

  • Call Lightning – Call down bolts of lightning that deal 2d4+1 damage per level to a single opponent each [Round].
    • Incantation: Ally's weapon deals an additional 1d6 energy damage with the [Electricity] descriptor per circle you possess in the spellcasting track that grants this spell.
  • Cure Serious Wounds – Restore 3d4 HP, +4 per level, and remove two conditions from an ally.
    • Reversal: Inflict Serious Wounds – Deal 3d6 damage, +4 per level to an opponent.
  • Dispel Magic – End one or two magical effects, dependent on circle.
  • Holy Smite – Creatures in a radius are struck for 1d10 damage per level.
    • Incantation: Creature is struck for 1d6 damage per level.
  • Searing Light – Ray of energy deals increased damage to [Undead] creatures.
  • Death Ward – Creature gains [Immunity] to [Death] effects and [Energy drained].
  • Repelling Ward – Opponents must make a Will save to approach within range.

Fourth Circle

Fifth Circle

  • Crush of Earth – Creatures in area are rendered [Prone] and lose the ability to fly.
    • Reversal: Reverse Gravity – Creatures and objects in area fall upward.
  • Heal – Restore 5d4 HP, +6 per level, and remove 3 conditions from an ally.
    • Reversal: Harm – Deal 7 damage per level to an opponent.
  • Fist of the Earth – Allies within range gain a bonus to damage and inflict [Slowed] with attacks.
  • Ring of Blades – Create a wall of blades that deals 1d8 damage per level to creatures within.
  • Sunburst – Burst of light deals 2d6 damage per level and leaves creatures [Blinded].

Sixth Circle

Seventh Circle

  • Control Winds – Create extremely powerful weather conditions.
  • Firestorm – Create numerous columns of fire that deal 2d6 damage per level to those within.
  • Mass Heal – Restore 5d4 HP, +6 per level, and remove 3 conditions from allies in range.
    • Reversal: Mass Harm – Deal 7 damage per level to opponents in range.
    • Incantation: Ally is restored to its maximum HP and has 5 conditions removed.
  • Miracle – Perform a miracle.

Tactician Spell List

The DC for Tactician spells is equal to 10 + 1/2 your level + your Intelligence modifier.

First Circle

Second Circle

Third Circle

Fourth Circle

Fifth Circle

  • Crush of Earth – Creatures in area are rendered [Prone] and lose the ability to fly.
    • Reversal: Reverse Gravity – Creatures and objects in area fall upward.
  • Wall of Force – Create a wall of invisible, impassible force.
  • Acid Fog – A cloud of fog that renders creatures within [Concealed], hinders their movement, and corrodes them.
  • True Seeing – See through nearly all darkness, [Figments], and [Glamers].
  • Legend Lore – Divine information about a person, place, or thing.
  • Teleport – [Teleport] yourself and several allies a great distance.

Sixth Circle

Seventh Circle

  • Foresight – Creature gains increased defenses, which can be discharged to automatically roll a natural 20.
  • Discern Location – Divine the exact location of a single creature or object.
  • Prismatic Spray – Rays of energy harm opponents in various ways.
  • Dimensional Lock – Create ward that blocks all teleportation and dimensional travel in an area.
  • Spell Turning – Creature is warded to reflect several spells back at their caster.